Tauri Plugins
Plugins allow you to hook into the Tauri application lifecycle and introduce new commands.
Using a Plugin​
To use a plugin, just pass the plugin instance to the App's plugin
method:
fn main() {
tauri::Builder::default()
.plugin(my_awesome_plugin::init())
.run(tauri::generate_context!())
.expect("failed to run app");
}
Writing a Plugin​
Plugins are reusable extensions to the Tauri API that solve common problems. They are also a very convenient way to structure your code base!
If you intend to share your plugin with others, we provide a ready-made template! With Tauri's CLI installed just run:
- npm
- Yarn
- pnpm
- bun
- Cargo
npm run tauri plugin init -- --name awesome
yarn tauri plugin init --name awesome
pnpm tauri plugin init --name awesome
bunx tauri plugin init --name awesome
cargo tauri plugin init --name awesome
API package​
By default consumers of your plugin can call provided commands like this:
import { invoke } from '@tauri-apps/api'
invoke('plugin:awesome|do_something')
where awesome
will be replaced by your plugin name.
This isn't very convenient, however, so it's common for plugins to provide a so-called API package, a JavaScript package that provides convenient access to your commands.
An example of this is the tauri-plugin-store, which provides a convenient class structure for accessing a store. You can scaffold a tauri plugin with an attached javascript API package like this:
- npm
- Yarn
- pnpm
- bun
- Cargo
npm run tauri plugin init -- --name awesome --api
yarn tauri plugin init --name awesome --api
pnpm tauri plugin init --name awesome --api
bunx tauri plugin init --name awesome --api
cargo tauri plugin init --name awesome --api
Writing a Plugin​
Using the tauri::plugin::Builder
you can define plugins similar to how you define your app:
use tauri::{
plugin::{Builder, TauriPlugin},
Runtime,
};
// the plugin custom command handlers if you choose to extend the API:
#[tauri::command]
// this will be accessible with `invoke('plugin:awesome|initialize')`.
// where `awesome` is the plugin name.
fn initialize() {}
#[tauri::command]
// this will be accessible with `invoke('plugin:awesome|do_something')`.
fn do_something() {}
pub fn init<R: Runtime>() -> TauriPlugin<R> {
Builder::new("awesome")
.invoke_handler(tauri::generate_handler![initialize, do_something])
.build()
}
Plugins can set up and maintain state, just like your app can:
use tauri::{
plugin::{Builder, TauriPlugin},
AppHandle, Manager, Runtime, State,
};
#[derive(Default)]
struct MyState {}
#[tauri::command]
// this will be accessible with `invoke('plugin:awesome|do_something')`.
fn do_something<R: Runtime>(_app: AppHandle<R>, state: State<'_, MyState>) {
// you can access `MyState` here!
}
pub fn init<R: Runtime>() -> TauriPlugin<R> {
Builder::new("awesome")
.invoke_handler(tauri::generate_handler![do_something])
.setup(|app_handle| {
// setup plugin specific state here
app_handle.manage(MyState::default());
Ok(())
})
.build()
}
Conventions​
- The crate exports an
init
method to create the plugin. - Plugins should have a clear name with
tauri-plugin-
prefix. - Include
tauri-plugin
keyword inCargo.toml
/package.json
. - Document your plugin in English.
- Add an example app showcasing your plugin.
Advanced​
Instead of relying on the tauri::plugin::TauriPlugin
struct returned by tauri::plugin::Builder::build
, you can implement the tauri::plugin::Plugin
yourself. This allows you to have full control over the associated data.
Note that each function on the Plugin
trait is optional, except the name
function.
use tauri::{plugin::{Plugin, Result as PluginResult}, Runtime, PageLoadPayload, Window, Invoke, AppHandle};
struct MyAwesomePlugin<R: Runtime> {
invoke_handler: Box<dyn Fn(Invoke<R>) + Send + Sync>,
// plugin state, configuration fields
}
// the plugin custom command handlers if you choose to extend the API.
#[tauri::command]
// this will be accessible with `invoke('plugin:awesome|initialize')`.
// where `awesome` is the plugin name.
fn initialize() {}
#[tauri::command]
// this will be accessible with `invoke('plugin:awesome|do_something')`.
fn do_something() {}
impl<R: Runtime> MyAwesomePlugin<R> {
// you can add configuration fields here,
// see https://doc.rust-lang.org/1.0.0/style/ownership/builders.html
pub fn new() -> Self {
Self {
invoke_handler: Box::new(tauri::generate_handler![initialize, do_something]),
}
}
}
impl<R: Runtime> Plugin<R> for MyAwesomePlugin<R> {
/// The plugin name. Must be defined and used on the `invoke` calls.
fn name(&self) -> &'static str {
"awesome"
}
/// The JS script to evaluate on initialization.
/// Useful when your plugin is accessible through `window`
/// or needs to perform a JS task on app initialization
/// e.g. "window.awesomePlugin = { ... the plugin interface }"
fn initialization_script(&self) -> Option<String> {
None
}
/// initialize plugin with the config provided on `tauri.conf.json > plugins > $yourPluginName` or the default value.
fn initialize(&mut self, app: &AppHandle<R>, config: serde_json::Value) -> PluginResult<()> {
Ok(())
}
/// Callback invoked when the Window is created.
fn created(&mut self, window: Window<R>) {}
/// Callback invoked when the webview performs navigation.
fn on_page_load(&mut self, window: Window<R>, payload: PageLoadPayload) {}
/// Extend the invoke handler.
fn extend_api(&mut self, message: Invoke<R>) {
(self.invoke_handler)(message)
}
}